Silent Hill: What I wrote for my assignment on horror video games
This is what I wrote regarding horror video games, specifically related to the game Silent Hill (1999) and the book Silent Hill: The Terror Engine by Bernard Perron. Throughout the entire game, we can see, hear, and infer many classic horror tropes. An overwhelming fog blankets the quiet town, our character walks through and sees someone, but only for a moment before they run away and disappear into the mist. The eerie music keeps us uncomfortable company as we explore an alleyway, seemingly in an attempt to follow the person we saw before. Immediately upon entering the alleyway, we are met with the completely eviscerated carcass of what looks to be a large animal. But with the human imagination, combined with the general atmosphere of the game, we could draw the conclusion that it was not just some wild animal. Then, we find an overturned wheelchair, wheels still spinning with no sign of stopping or even slowing down. Was someone just here? Was it the person we’re following?